Welcome to Erik Favian Gonzalez's Website

I believe that above all else, games must entertain our players, keeping them engaged with our team past the game. I design with the idea of an assignment, games exist for the audience and not myself. My process centers on the idea of "push and pull", the right kind of risk to create a rewarding gameplay loop. My personal tastes lie in horror and high skill ceiling games, because the tension itself is the fun.

But first, why not take a look at some of my recent projects?

Recent Projects

Project RAILGUN was a UE5 project developed during my study at Cal State East Bay, in collaboration alongside Katelyn Ang, Emmet Beebe Foley, and Yuhtoku Fujikake. It is a short game concept that was conceived to focus upon high speed movement, combined alongside a signature 'Railgun' that one-hit kills any enemy to define the experience loop.

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Logo for Project Railgun, showing snippet of title screen.
Logo for Melting Dream, showing snippet of grinning monster.

Melting Dream was a project developed during my study at Cal State East Bay, in collaboration alongside Anna Godfrey, and Alan Garcia. Designed to work with a physical control board, this game concept was built around having players get immersed into carefully keeping out an abomination from their location.

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Gloomstalker was a project developed during my study at Cal State East Bay, in collaboration alongside Jessica Villaneuva, Adrian Casarez, Bulli Sot. A brief horror exploration flash game in function, taking inspiration from Faith to guide its direction as players navigated screens to get the means to end a stalking monster.

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Logo for Gloomstalker, close-up of the titular threat.