Ongoing Projects
Game Design Projects
Primal Edge is a UE5 action game concept developed as my Senior Project at CSU East Bay, existing as a 5-10~ minute level vertical slice. The core loop design defines itself around making your way into to begin combos, with two distinct ‘states’ to combat as you hit or whiff attacks. This forms the basis of its core risk/reward loop, seeing players transition from careful strategizing to ruthless payoff in combo chaining.
Learn MoreProject RAILGUN was a UE5 project developed during my study at Cal State East Bay, in collaboration alongside Katelyn Ang, Emmet Beebe Foley, and Yuhtoku Fujikake. It is a short game concept that was conceived to focus upon high speed movement, combined alongside a signature 'Railgun' that one-hit kills any enemy to define the experience loop.
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Lich's Ascension is a short game project created in collaboration with Alan Garcia, developed during my studies at Cal State East Bay. The project drives its primary risk/reward loop through a system of randomized ‘spell cards’, pushing the player to carefully manage their options as they fight a 'adventuring party' outnumbered.
Learn MoreSurvive Your Killer is a short game project built to try and help me understand the gameplay loop that drives Dead By Daylight's generators, created during my studies at Cal State East Bay. The objective I set for myself would be to condense that risk and reward loop into a new, quick and fast format suited towards online browser play in a top-down p5.js framework.
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Melting Dream was a project developed during my study at Cal State East Bay, in collaboration alongside Anna Godfrey, and Alan Garcia. Designed to work with a physical control board, this game concept was built around having players get immersed into carefully keeping out an abomination from their location.
Learn MoreGloomstalker was a project developed during my study at Cal State East Bay, in collaboration alongside Jessica Villaneuva, Adrian Casarez, Bulli Sot. A brief horror exploration flash game in function, taking inspiration from Faith to guide its direction as players navigated screens to get the means to end a stalking monster.
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Lair of the Lich was a design project to take game document to physical paper prototype. Players took the role of a Lich fighting for supremacy, using spells represented on cards for the purpose of randomization. Their goal was to wipe out all their rivals while leveraging a shop for upgrades, last one standing wins.
Learn MoreInteraction Design Projects
Habit Buddi was an Smartwatch Application Design Project, our team creating a design for an application targeted towards reducing and ultimately elminating bad habits. I was the primary one responsible for compiling a wireframe flow, paper prototype, and guiding some playtests to ensure it was comfortable to use.
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