Ongoing Projects
Primal Edge is an action game concept in current development as my Senior Project at CSU East Bay, with the current scope of being a level vertical slice. The core loop design defines itself around making your way into to begin combos, with two distinct ‘states’ to combat as you hit or whiff attacks. This forms the basis of its core risk/reward loop, seeing players transition from careful strategizing to ruthless payoff in combo chaining.
Game Projects
Project RAILGUN was a UE5 project developed during my study at Cal State East Bay, in collaboration alongside Katelyn Ang, Emmet Beebe Foley, and Yuhtoku Fujikake. It is a short game concept that was conceived to focus upon high speed movement, combined alongside a signature 'Railgun' that one-hit kills any enemy to define the experience loop.
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Melting Dream was a project developed during my study at Cal State East Bay, in collaboration alongside Anna Godfrey, and Alan Garcia. Designed to work with a physical control board, this game concept was built around having players get immersed into carefully keeping out an abomination from their location.
Learn MoreGloomstalker was a project developed during my study at Cal State East Bay, in collaboration alongside Jessica Villaneuva, Adrian Casarez, Bulli Sot. A brief horror exploration flash game in function, taking inspiration from Faith to guide its direction as players navigated screens to get the means to end a stalking monster.
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Lair of the Lich was a design project to take game document to physical paper prototype. Players took the role of a Lich fighting for supremacy, using spells represented on cards for the purpose of randomization. Their goal was to wipe out all their rivals while leveraging a shop for upgrades, last one standing wins.
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EcoEye was an AR Application Design Project, the goal being to craft a useful application a certain niche demographic. Our teams directive was for college students concerned with urgent climate action.
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