Ongoing Projects

Logo for Ruin Game.

'Ruin Game' (Title TBD) is a personal project being developed post-graduation, utilizing Unreal Engine V5.4.4. This project began with the simple thought of designing a game where combat is not the primary focus in order to put myself on a different path, leading to brainstorming on mechanical ideas I'd not reach otherwise. This developed into the core idea of Ruin Game, exploring the evidence of a civilization long past with the core theme of discovery guiding the design, guiding a player from wary wayfinder to dexterous speedrunner of a dynamic level that reacts to the order the player solves its puzzles in.

Learn More

Game Design Projects

Hyper Railgun is a UEFN Island offering a 1v1 Railgun Deathmatch Gamemode with a signature mechanic of a 'recoil jump'. Directly following up on the concept of the standard Railgun and my prior work with Project: Railgun, I aimed to expand this particular weapon archetype I beloved in Fortnite to make a gamemode centered around it.

Learn More
Logo for UEFN.
Logo for Primal Edge, a work in progress senior project.

Primal Edge is a UE5 action game concept developed as my Senior Project at CSU East Bay, existing as a 5-10~ minute level vertical slice. The core loop design defines itself around making your way into to begin combos, with two distinct ‘states’ to combat as you hit or whiff attacks. This forms the basis of its core risk/reward loop, seeing players transition from careful strategizing to ruthless payoff in combo chaining.

Learn More

Project RAILGUN was a UE5 project developed during my study at Cal State East Bay, in collaboration alongside Katelyn Ang, Emmet Beebe Foley, and Yuhtoku Fujikake. It is a short game concept that was conceived to focus upon high speed movement, combined alongside a signature 'Railgun' that one-hit kills any enemy to define the experience loop.

Learn More
Logo for Project Railgun, showing snippet of title screen.
Logo for Lich's Ascension, close-up of the titular threat.

Lich's Ascension is a short game project created in collaboration with Alan Garcia, developed during my studies at Cal State East Bay. The project drives its primary risk/reward loop through a system of randomized ‘spell cards’, pushing the player to carefully manage their options as they fight a 'adventuring party' outnumbered.

Learn More

Survive Your Killer is a short game project built to try and help me understand the gameplay loop that drives Dead By Daylight's generators, created during my studies at Cal State East Bay. The objective I set for myself would be to condense that risk and reward loop into a new, quick and fast format suited towards online browser play in a top-down p5.js framework.

Learn More
Logo for Survive Your Killer, close-up of the titular threat.
Logo for Melting Dream, showing snippet of grinning monster.

Melting Dream was a project developed during my study at Cal State East Bay, in collaboration alongside Anna Godfrey, and Alan Garcia. Designed to work with a physical control board, this game concept was built around having players get immersed into carefully keeping out an abomination from their location.

Learn More

Gloomstalker was a project developed during my study at Cal State East Bay, in collaboration alongside Jessica Villaneuva, Adrian Casarez, Bulli Sot. A brief horror exploration flash game in function, taking inspiration from Faith to guide its direction as players navigated screens to get the means to end a stalking monster.

Learn More
Logo for Gloomstalker, close-up of the titular threat.
Logo for Gloomstalker, close-up of the titular threat.

Lair of the Lich was a design project to take game document to physical paper prototype. Players took the role of a Lich fighting for supremacy, using spells represented on cards for the purpose of randomization. Their goal was to wipe out all their rivals while leveraging a shop for upgrades, last one standing wins.

Learn More

Other Interactive Design Projects

During my time at SportsMedia Inc as a Intern, I contributed primarily to the development of the Unreal Engine 5.4 'EVOC' (Emergency Vehicle Operations Course) project, focusing on gameplay systems producing 15+ Blueprint actors. I collaborated closely with my team lead Xavier and the rest of the department to help translate our design concepts into the frameworks of a playable project.

Learn More
Logo for SportsMedia Inc.
Logo for Habit Buddi, a smartwatch app

Habit Buddi was an Smartwatch Application Design Project, our team creating a design for an application targeted towards reducing and ultimately elminating bad habits. I was the primary one responsible for compiling a wireframe flow, paper prototype, and guiding some playtests to ensure it was comfortable to use.

Learn More